Siamo alla ricerca di Beta Tester. Come compenso, vi sarà rilasciata al termine del progetto un Badge e la licenza PRO di mire per poter compilare su qualsiasi piattaforma il vostro gioco.
Chiunque fosse interessato a partecipare come Beta Tester, Può iscriversi inviando richiesta in questo topic.
New Light Feature. * Quality Incrased * More Power Reflection * PointLight and SpotLight
And more Fixes
The old system obfuscated the sprites The new system highlights the reflections on the walls but does not distort the graphics.
The Reflections bounce everywhere turning almost everything into a 3d scene. the effect is much more elaborate and does not overlap with other pixels of a different color
A recently test, i see a bug when player goto in next position. if player walking to new coordinates, and user press an'other direction, the player go to new direction but loss the perfect coordinates.
For example player walkin a step of 32 pixel per cells, when press first Right then Left now player go to X = 58 example. this is wrong. Causes many bug whit collision detection and relative position.
The old MMORpgmaker Server ( for MMO Game ) Now are switched from C++ to C# Core.
The reason is simple, dont are important the language, but are very important how to use Socket and Thread.
Managing multiple thread in c++ and comunicating whit external process is not sure. In MMORpgmaker can serialize a complex structure like Clustering Alrogithm. Whit Header, Body and footer.
This system resize socket to maximum 50bytes at data sending, whit string, int uint and more information closed in unique socket structure. Whit C# Core can deserialize a complex structure fast like c++. whit a portable cross-platform library. Tested on linux geento the performance is very impressive.