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| Scoperto un glitch particolarmente fetente che permette sostanzialmente di evitare il Burnout. Non è semplice da fare in modo consistente ma bypassa i limiti del Drive Meter. https://www.eventhubs.com/news/2023/nov/07...h-sf6-breaking/CITAZIONE To pull off the sequence, a player simple needs to spend Drive Gauge at roughly the same frame as hitting with an attack. For now, there are only setups to perform this with projectiles. CITAZIONE For this to work, a character has to have less Drive Gauge than the cost of what they intend to do. The timing of connecting an attack and the spending of Drive Gauge is the important part.
Under normal circumstances, a character will go into Burnout upon attempting to spend more Drive Gauge than what they actually have. The action will still occur as intended, but they'll spend the remainder of their meter.
Each attack that connects with the opponent (except for those that spend Drive Gauge) is supposed to build a little bit of Drive Gauge. This is intended to reward players for playing offensively in Street Fighter 6.
When this glitch is made to happen, a character ends up setting their amount of Drive Gauge to "zero," then builds just a little bit even though they're supposed to technically be "negative" in terms of how much Drive Gauge that they have remaining.
Upon doing this, a character will refrain from going into Burnout and still have access to all of their actions that spend Drive Gauge. Assuming a player is able to recreate this situation continuously, they can effectively use an infinite amount of Drive Gauge without ever going into Burnout. Fondamentalmente funziona perchè il gioco non porta mai in 'negativo' il valore del Drive Meter, anche quando il costo è superiore al valore restante; ti permette di fare la mossa ma ti lascia a 0 e in Burnout. Colpendo qualcuno nello stesso istante in cui consumi l'ultima porzione di Gauge (quindi un proiettile già a schermo che colpisce MENTRE utilizzi il Drive), la mossa Drive parte, la gauge 'andrebbe' a zero ma quel singolo punto che recuperi con la hit non ti manda in Burnout (e in teoria puoi ritentare lo stesso setup all'infinito).
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