[Press Release] "Street Fighter 6 Tops Over 2 Million Units Sold Worldwide! – Sales grow following positive reception of new game modes –" added.https://t.co/dEQ5G6pUz5
[Press Release] "Street Fighter 6 Tops Over 2 Million Units Sold Worldwide! – Sales grow following positive reception of new game modes –" added.https://t.co/dEQ5G6pUz5
SFV ci mise oltre un anno per superare i 2 milioni
Ci credo sfv nel 2016 era una presa x il culo. 16pg survival palloso, due mini scontri del personaggio e l'online base. Stop. Capcom ha dovuto lavorarci duro per 5 anni per renderlo un gioco vero
Considerando che è l'unico picchiaduro nuovo mi aspettavo un divario persino maggiore. Intanto sta per passare 1 anno dall'annuncio del rollback di FighterZ, complimenti ASW.
Steven "DreamKing" Chavez joins to discuss what exactly is going on with the change, noting that this will only affect Drive Rush cancels (DRC) and notably will not have much to do with the mechanic when it's performed from the neutral state.
The specific alteration is to the command required to perform a Drive Rush cancel out of a normal attack. Traditionally players have needed to press forward twice during the cancel window of a valid normal to get a DRC, but this update will make it so that simply pressing medium punch and medium kick during a move's cancel window (instead of the double forward inputs) will get a DRC.
Many players quickly began theorizing about the further implications of this update, noting that the impact on charge characters could be substantial. In the Capcom Japan tweet detailing the news, it's confirmed that the control stick must be in either the neutral or forward position for the DRC to work.
This means that charge characters like Guile or E. Honda won't be able to suddenly maintain charge while doing a DRC, but it does mean that players using such fighters will be able to return the control stick to a charging position a little faster as they no longer must input a double forward.
Ecco le note della patch di Rashid. Ci sono alcuni bugfix a diversi personaggi - e attualmente la S2 di Rashid è buggata, dura più del dovuto, perciò verrà fixata a breve - e le note sul 'nuovo' DRC.
Cancelable Light Attacks • Adjustments have been made so that a Cancel Drive Rush can activate even when a light attack whiffs. • This is an adjustment being added in conjunction with the additional Cancel Drive Rush inputs. The relaxing of the Drive Rush inputs paired too well with low-risk light attacks, and would have had a huge impact on fights if left as is. This adjustment has been made to address that. • Please note that this adjustment is not just for the newly added Drive Rush inputs. The forward, forward input will also activate a Drive Rush on a light attack whiff.
Questa risponde al dubbio che era stato sollevato da parecchi (incluso Schiacci in un recente video) sul fatto che il 'nuovo' DRC rischiava di diventare la fiera dello spam di Light attacks con l'OS del DRC piazzato dentro; con questa modifica, se uno spamma i Light e ci infila dentro un DRC, il Drive Rush parte COMUNQUE, indifferentemente se il Light fa contatto o whiffa (e in pratica lo trasforma in un 'normale' Drive Rush che però costa 3 barre).