The Sims 4 - News & Annunci

in arrivo a Settembre 2014

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  1. Fefi18
     
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    Anche a me sa di presa in giro onestamente -.-' vedremo...in ogni caso la demo per ora è disponibile solo su invito...tutti gli altri dovranno aspettare ancora un po' O.O
     
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  2. ~Saya
     
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    Meh, sicuramente proverò anche io la demo, ma sono veramente delusa.
     
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  3. Akyra93
     
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    THE SIMS 4: POOLS & TODDLERS
    What happened?

    Background

    Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

    "I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365." —Frank Gibeau, September 2012, Cloud Gaming USA Conference

    With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010. By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game. Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player.

    “The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.” —EA.com, May 2013

    Proof

    But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.

    "My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

    And

    "Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game." —Gil Colgate

    So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor. The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game. We have two conflicting reasons and times given.

    According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues. In other words the online game just wasn’t working out.

    "We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

    According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity. SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.

    Not Enough Time/Mismanaged

    All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged.

    PATRICK KELLY

    "From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt." —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

    JACE WALLACE

    "The Sims 4 team is completely mismanaged. They should hire more producers I think :eyeroll: " —Jace Wallace, January 31, 2014 (account deactivated)

    DAVE (Last name unknown)

    "They’re both [pools and toddlers] really important features that are close to our hearts. We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked. I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014 (Both accounts were deactivated the same day it was posted) | Image

    GRAHAM NARDONE

    "You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

    As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers. As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped. And in this case The Sims 4 is shipping without the following features:

    Features Removed or Not Included

    No Create-A-Style or Color Wheel —No Create-A-Style Confirmed
    No Cut Scenes —Confirmed: No Cut Scenes in The Sims 4
    The Sims 4 World is FUBAR: Loading screens between every lot, public spaces can’t be edited in any way, 5 lot maximum per neighborhood and the largest lot size is 50x50. —The Sims 4 Neighborhood
    Maximum Build Height: 3 Levels —Graham Nardone
    Foundations: No split levels or ability to have different height foundations on a lot. Example: A house built on a foundation and a shed built without a foundation is not possible. —Graham Nardone
    No Basements or Circular Stairs —Graham Nardone and Grant Rodiek
    No Clothes Shopping —Mini SimGuru Q&A from Twitter
    No Grocery Store —Sarah Holding
    No Tragic Clown or Social Bunny —Sarah Holding
    No Work or School Rabbit Holes. —Sarah Holding (one and two) Personal Note: Isn’t that a feature? Moving on…
    No Private School —Graham Nardone
    No Woohoo Skill —Meet The Sims 4!
    No Toddlers and Pools —Neighborhoods, Weird Moments and More!
    No Swimming at all or bathing suits. —Sarah Holding and Graham Nardone
    Only 2 Heights: Children and everyone else. Teens, young adults, adults and elders are all the same height —Graham Nardone and Grant Rodiek (Reason: Difficult/Costs too much)
    No Story Progression —Sarah Holding and Graham Nardone
    Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)

    No Terrain or Water Tools (flat lots only/ponds are objects)
    Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
    No Ownable Cars (or taxis and school buses): There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
    No Ghosts and Aliens: No clue.
    Community Reaction

    The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers. From parody videos, polls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku. A big deal was made.

    EA’s Response

    Nothing. Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers. EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product. They’re betting we’ll buy it anyway.



    Update 7-7-2014 Rachel Franklin responds in a blog post titled What’s Out and What’s In:

    "Let me start with a bit more about the decision we made not to include pools and toddlers in The Sims 4, as we’ve seen some of you have concerns about this.

    The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch, so here goes. It begins with new technology and systems that we built for this new base game for The Sims – a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game. The vision for The Sims 4 is a new experience that brings your Sims to life in deeper and uniquely personal ways – through emotions, personality traits, behaviors and interactions. To do that, our technology base needed a major upgrade.

    So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus. Focus on revolutionizing the Sims themselves. So, rather than include toddlers, we chose to go deeper on the features that make Sims come alive: meaningful and often amusing emotions; more believable motion and interactions; more tools in Create A Sim, and more realistic (and sometimes weird!) Sim behavior. Instead of pools, we chose to develop key new features in Build Mode: direct manipulation, building a house room-by-room and being able to exchange your custom rooms easily, to make the immediate environment even more relatable and interactive for your Sim.” —Rachel Franklin

    Credits: Toddlers by fakepeeps7

    Honeywell’s Sims 4 News | Behind The Scenes


    FAQ: The Sims 4 Create A Sim Demo


    SimGuruHydra put up a FAQ for the CAS Demo as well as a thread for those with an early invite to report any problems — which is already an entertaining read if you like that sort of thing! The FAQ is available on the forums or under the fold.

    Source: TheSims3.com | Thanks Zerbu

    Honeywell’s Sims 4 News | CAS Demo

    Hi Simmers!

    If you’re playing the early trial experience of The Sims 4 Create A Sim Demo, we hope you’re having a lot of fun with it! Have questions about the demo? We hope this FAQ answers them. Any feedback about the demo you would like to share? Please post here.

    Q: What is The Sims™ 4 Create A Sim Demo?
    A: Create smarter Sims with unique personalities and distinct appearances in The Sims 4 Create A Sim Demo. Experience the powerful Create A Sim and directly manipulate your Sims with tactile precision to create the most unique and detailed Sims yet. Share your Sims on the Gallery or Facebook, then download them directly into The Sims 4 when the game launches in September 2014 and bring your Sims to life. The Sims 4 Create A Sim Demo will be released worldwide later this summer.

    Q: How do I get into The Sims 4 Create A Sim Demo?
    A: An early version of The Sims 4 Create A Sim Demo is available now, by invitation only for some of our fans. This is a trial experience that we are using to test our key functionality in advance of the worldwide release of The Sims 4. As a result we will be doing periodic maintenance on our servers.

    Q: How much does The Sims 4 Create A Sim Demo cost?
    A: The Sims 4 Create A Sim Demo will be available at no cost to you.

    Q: Does The Sims 4 Create A Sim Demo require an Origin account to play?
    A: Yes, The Sims 4 Create a Sim Demo is available from Origin and you will use the Origin client to download and install the demo. Once installed, you don’t need to be online to play the demo.

    Q: Does The Sims 4 Create A Sim Demo feature all of the content from the base game?
    A: The Sims 4 Create A Sim Demo features a sampling of content from The Sims 4 base game.

    Q: Is there a Mac version of The Sims 4 Create A Sim Demo?
    A: We are currently focused on the PC version of The Sims 4. We have no additional information regarding Mac at this time.

    Q: Where can I provide feedback for the early trial experience of The Sims 4 Create A Sim Demo?
    A: We welcome your feedback! Head over to our forums and let us know what you think. Share your feedback here.

    Q: Can I tell my friends about the early trial experience of The Sims 4 Create A Sim Demo?
    A: Yes! While this early trial experience is by invitation only, we encourage you to share your creations with your friends and family using the Facebook share functionality.

    Q: How do I stay up to date with The Sims 4?
    A: The latest information for The Sims 4 can be found at our website. You can also keep up to date by following @TheSims on Twitter or by Liking us on Facebook.
    TheSims.com
    The Sims on Twitter
    The Sims Official Facebook

    Q: What are the system requirements for The Sims 4 Create A Sim Demo?
    A: The following system requirements only apply to The Sims 4 Create A Sim Demo. The system requirements for The Sims 4 base game will be released at a later date.

    MINIMUM: OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, or Windows 8.1 (64 bit versions are preferred)
    CPU: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent
    Dual Core and SSE 2 required
    For computers using built-in graphics chipsets the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent
    RAM: At least 2 GB
    HARD DRIVE: At least 1.2 GB of free space with at least 0.5 GB additional space for custom content and saved games
    VIDEO: 128 MB of Video RAM and support for Pixel Shader 3.0
    SUPPORTED VIDEO CARDS: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
    DIRECTX: DirectX 9.0c compatible
    INPUT: Keyboard and mouse


    Bene, iniziamo a provare la demo quando esce...ma è sicuro che il gioco non lo comprerò appena esce!!!! Almeno un mese aspetto, perchè voglio proprio vedere se è decentemente giocabile anche senza queste caratteristiche
     
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    No coniglio sociale no party XD
     
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  5. Fefi18
     
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    Niente create a style...almeno una gioia xD ma vogliamo parlare dei 2 giga di ram necessari solo per la demo del cas??? O.o
     
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  6. ~Saya
     
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    CITAZIONE (Akyra93 @ 10/7/2014, 12:28) 
    CUT

    Bene, iniziamo a provare la demo quando esce...ma è sicuro che il gioco non lo comprerò appena esce!!!! Almeno un mese aspetto, perchè voglio proprio vedere se è decentemente giocabile anche senza queste caratteristiche

    Non commento su ciò che è stato scritto in merito a toddler, altezze e piscine. Tutte scuse, alla EA sono pigri e non vedono l'ora di mettercelo in quel posto.

    CITAZIONE (Fefi18 @ 10/7/2014, 14:28) 
    Niente create a style...almeno una gioia xD ma vogliamo parlare dei 2 giga di ram necessari solo per la demo del cas??? O.o

    Il create a style abbiamo visto quanto fosse pesante e, per alcuni, decisamente inutile. Aggiungere dei recolor anziché la ruota dei colori non è stata una cattiva scelta neanche secondo me, anche se si tratta comunque di un passo indietro. Per la RAM posso capirlo, alla fine anche TS2 richiede un pc più che decente per giocarlo come facciamo noi (un casino di CC)

    Quello che non capisco è perché continuano ad arrampicarsi sugli specchi in questo modo. Hanno dovuto eliminare delle cose basilari per questioni di tempo, certo, perché in questo modo possono spennarci prima possibile vendendoci un gioco incompleto. Non bastava TS3 a farci fare da beta tester, no, adesso dobbiamo comprare roba fatta a metà a prezzi esorbitanti.

    Invito tutti voi ad installare gratis The Sims 4 sul proprio pc (chi vuole intendere...), in modo da non contribuire a far guardagnare questi ladri patentati. Io non mi farò prendere per il culo dalla EA e se non provvederanno a modificare il gioco (cosa di cui dubito fortemente) non sborserò neanche un centesimo per quella roba.
     
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  7. Akyra93
     
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    Beh diciamo allora che prima lo proverò..."gratis" xD e nel caso mi piacesse potrei anche comprarlo quando il prezzo si abbasserà.
     
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    SimsDomination Brasil - The Sims 4 - Toddlers?
    No doubt, the lack of pools and babies in The Sims 4 (base game) is one of the biggest controversies of all generations of the franchise; though they are on the list of priorities of Maxis, there is no information when the little Sims return.
    Several audio files found at dawn today, 27 by our partner SimsDomination in The Sims 4 files Demo Create a Sim Among the files are audio, voices of newborns, children and babies, indicating that the development of this stage of life to the game is in progress.




    Per la demo:
    Desidero anzitutto ringraziare i giocatori che la settimana scorsa ci hanno aiutati a collaudare l'esperienza di prova preliminare della demo di The Sims 4 Crea un Sim. Abbiamo ricevuto molte informazioni davvero utili che ci stanno aiutando a rifinire il gioco e abbiamo visto quanto vi siete divertiti a creare i vostri Sims.

    Abbiamo inoltre preso nota di quanti di voi desiderano partecipare e aiutarci nel collaudo in corso. Sono lieta di informarvi che stiamo ora incoraggiando chiunque sia interessato a iscriversi per avere la possibilità di farsi invitare all'esperienza di prova preliminare.

    Tutto quel che dovete fare è fornire il vostro indirizzo e-mail (quello collegato al vostro account Origin™) nel riquadro della demo di The Sims 4 Crea un Sim sulla pagina principale. I posti per l'esperienza di prova preliminare sono limitati e non tutti potranno essere invitati. In caso di selezione, riceverete un invito via e-mail con le istruzioni complete nell'arco delle prossime due settimane.

    Consultate le domande frequenti per ulteriori informazioni sulla demo di The Sims 4 Crea un Sim.

    Non vediamo l'ora di ricevere i vostri commenti!


    io l'ho fatto ora attendiamo xD

    Edited by Akyra93 - 28/7/2014, 11:03
     
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  9. Akyra93
     
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    Nuove news!!!

    gygZ6Et

    HOW DOES IT WORK? Unlock The Sims™ 4 Rewards bonus digital content in The Sims 4 by owning and registering your copy of The Sims 3 PC and each of The Sims 3 Expansion Packs. You’ll automatically receive your rewards in The Sims 4 when the game launches in September 2014. Your rewards will be waiting for you in your Build Mode catalogue when you launch The Sims 4 for the first time! There’s a total of 13 rewards to unlock!

    Conveniently any rewards you don’t have will take you directly to Origin where for roughly $20 you can “unlock” your thank you reward — that along with your $60 for The Sims 4 of course.

    If you’re new to the series you can “unlock” all of the rewards for $309.87.

    Offer expires December 31, 2015. You can go HERE for the particulars and to see which rewards you bought — it’s a fun page designed to appeal to The Sims collector in all of us. Read more for the FAQ.




    The Sims 4: Weirder Babies

    The lovely lewisb40 is browsing The Sims 4 Gallery for us and sharing baby/family pictures at MTS.

    I know there was some excitement earlier about being able to plan baby outfits but that might be a bit premature given that all we’ve seen so far is this green onesie — perhaps we’ll find out Monday when the Creators Camp embargo ends.

    Update:

    "Babies can’t be made in CAS, but they will show up in the family portrait if you upload the household to the Gallery." —Graham Nardone

    Baby Skin Tones from the game files are:

    Baby Light
    Baby Medium
    Baby Green

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    THE SIMS 4: 9 IMAGES FROM SIMFANS.DE
    The embargo on creators camp ended today and here are some of the first pictures! I’ll update with the highlights but I’ve included a list of all of the Creator’s Camp attendees (compiled by The English Simmer) under the fold so you can go see everyone’s articles, videos and pictures first hand.





    Kotaku: A look at The Sims 4
    Gameplay footage & interview with Graham Nardone

    The Sims 4 doesn’t have any pools or toddlers, but its new, more emotional approach to The Sims is still pretty neat. Watch this video for an overview of what’s new and stick around to see me grill producer Graham Nardone on concerns of removing content and whether this game is really a worthy sequel. —Kotaku, Watch 17 Minutes Of The Sims 4 In Action
    5:18 MULTITASKING GLITCHES

    Nathan Grayson, Kotaku: “I did notice that multitasking was a little bit — there were times when it hitched a little bit though. Characters would end up in these really odd positions. Like facing away from each other and things like that. So are you guys still working on tweaking that to make it a little more natural and fluid?”

    Graham Nardone: “Yeah, a lot of the social positioning just gets looked at as we go along. Something really interesting…” (Graham continues with the story about how they recorded producers at parties in order to mimic social interactions.)

    8:54 NEED BARS

    a4RMWCQ

    Image: The Sims 4 Needs

    12:58 WHY BUY?

    Nathan Grayson, Kataku: You mentioned it being very content rich. And I think that’s one of the big concerns for a lot of players. They look at The Sims 4 and they’re like, “Well why should I be into this when Sims 3 is already out and has a huge breadth of content?”

    I think some people are worried, relatively speaking, that this will be a step back when it first comes out. That maybe they should wait or maybe it’s not enough of a leap in terms of core systems to justify a purchase at all.

    Graham Nardone: Well I think for us it’s kinda that leap in technology that allows us to do smarter things with our Sims. So not just their personalities but how they behave, how they interact with each other. That social aspect is much deeper in this game. I would even say that going through, what 11 Sims 3 expansion packs, we have a deeper socialization system in The Sims 4 as it is then you’ll find anywhere before. So I really love that aspect of it.

    And then, just seeing how gorgeous it is. What we can do with our environments. How interactive they can be.

    14:31 WHAT’S NEW?
    GOAL ORIENTATED GAMEPLAY

    3sgXp5M

    Image: The Sims 4 Interactions

    Graham Nardone: Well we have our aspirations that kinda sends you down different paths and gives you different things to explore. We’ve made it more goal orientated this time so if you want kind of a targeted experience and you want an idea of what to go out and do that gives you an idea. So because he’s a public enemy right now he wants to do 25 mischievous and mean interactions and he wants to be disliked by other Sims. And so that’s kind of our way of introducing you to different content and kind of seeing where that takes you.

    15:38 ASPIRATION SYSTEM

    Nathan Grayson, Kataku: Is there any risk with that aspiration system of rail roading characters too much down a single role. Like, for instance if they decided to be evil is it just pretty much pure evil at that point? Is there any benefit to them also being nice or also trying to be a little bit more gray then just I’m going to run around and say mean things to people and then get in Tazmanian Devil Loony Toon fights?

    Graham Nardone: Yeah, I don’t think it’s black and white so much as, as especially when you start mixing those personalities together. So, you know, you put different traits on them and give them this different aspirations and they lead to entirely different conclusions. This guy is set up to be steotypically evil but he could have just one of those traits. He could have the evil trait and something more family orientated as well. He loves his family so maybe he goes out on the town and he’s kinda rude and crude guy but when he gets home to his family he’s very generous, very loving.

    So we set up all these different pieces you can put together and that plays out in different ways in game. Which is kinda the cool aspect of Sims.

    Honeywell’s Sims 4 News | Interviews 2014


    The Sims 4 Babies: Why Bother?
    "Babies have limbs. They move and breathe and have facial expressions and are adorable. However, they are born in a crib, the crib is an object and they live in it. Parents can’t move around with the babies, they can only hold them and interact with them in front of the crib. This being said, there are many more interactions for babies than in previous sims games. The animations and facial expressions are great." —TheEnglishSimmer

    INTERACTIONS:
    Talk, Cuddle, Coo At, Make Faces, Show Off To, Rock the Cradle, Bounce, Change Diaper, and Feed with bottle/breastfeed

    We knew from the beginning that families weren’t a priority given we’ve just seen a baby for the first time the other day, there are no toddlers at all and teens are adult sized but I’m honestly shocked by this news. I really thought we’d have Sims 2 babies again at least but no — when they said “roots” it looks like they meant Sims 1.

    Does anyone even care at this point? I think those that are happy with the game don’t care and for those who aren’t it’s just one more reason not to buy.

    Honeywell’s Sims 4 News | Babies and Toddlers
     
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    la demo del cas è ora disponibile per tutti : https://www.origin.com/it-it/store/buy/sim...-deluxe-edition
     
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  12. Fefi18
     
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    *___* corro a provarla *.*
     
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  13. ~Saya
     
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    Scusate ma sbaglio o verrà messo un abbonamento mensile per ricevere il materiale personalizzato? Mi sembra di averlo letto da qualche parte... se così fosse era meglio lo $tore :\
     
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    CITAZIONE (~Saya @ 5/9/2014, 16:03) 
    Scusate ma sbaglio o verrà messo un abbonamento mensile per ricevere il materiale personalizzato? Mi sembra di averlo letto da qualche parte... se così fosse era meglio lo $tore :\

    se cosi è davvero, era decisamente meglio lo store D: seppur con le sue pecche..
    che poi avevano detto che the sims 4 era sia per PC che per MAC. beh, sbagliato in pieno. sono andata in negozio, ed è solo per PC - il MAC, a quanto pare, dovrà aspettare ancora un pezzo.. un po' come avevano fatto per il 2, ma ciò non ha proprio senso visto che il 3 era già uscito per entrambe le basi ._. bah.
     
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    CITAZIONE (» rò @ 7/9/2014, 20:24) 
    CITAZIONE (~Saya @ 5/9/2014, 16:03) 
    Scusate ma sbaglio o verrà messo un abbonamento mensile per ricevere il materiale personalizzato? Mi sembra di averlo letto da qualche parte... se così fosse era meglio lo $tore :\

    se cosi è davvero, era decisamente meglio lo store D: seppur con le sue pecche..
    che poi avevano detto che the sims 4 era sia per PC che per MAC. beh, sbagliato in pieno. sono andata in negozio, ed è solo per PC - il MAC, a quanto pare, dovrà aspettare ancora un pezzo.. un po' come avevano fatto per il 2, ma ciò non ha proprio senso visto che il 3 era già uscito per entrambe le basi ._. bah.

    Perlomeno si poteva decidere se spenderci soldi o utilizzare i punti che ottenevi comprando il gioco base e le espansioni :\ e soprattutto potevi scegliere ciò che ti piaceva di più.
     
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285 replies since 6/5/2013, 18:38   19063 views
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